Teams in league sports often play balanced schedules. For example, in each season of the English Premier League, each football/soccer team plays each other team in the league exactly twice - once at their home stadium, and once at the opposing stadium. That way, at the end of the season, you can merely look at the record of wins, draws, and losses to determine which teams have done the best, second best, and so on. This works because everyone has had the same opposition, so wins against that same opposition are comparable.
But what would happen if different teams played different opponents, or even different numbers of matches? This is exactly the situation in many eSports, as well as chess; individual players may play different amounts of time against completely different opponents. To compare competitors in such as situation, we can use a rating system.
Statistical education, publishing, sports analytics, and game theory - everything that makes math useful in real life. Now carbon negative!
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Textbook: Writing for Statistics and Data Science
If you are looking for my textbook Writing for Statistics and Data Science here it is for free in the Open Educational Resource Commons. Wri...
Friday, 29 December 2023
Rating Systems Explained
Tuesday, 26 December 2023
Reflection on an undergrad/grad crosslisted design of experiments course
I'm looking to re-examine and improve my teaching since I started working as a professor again for the University of Waterloo, and part of that means writing reflections on courses again. This one is for a 4th year / graduate level crosslisted course on design and analysis of experiments.
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