Fischer chess, or chess 960, is like queen’s chess which is
the standard Orthodox game we know, except in 960, the starting position of the
pieces in the back rank is random. It can be played live with a standard chess
set, or online through Jocly or Lichess.
There are restrictions on the starting arrangements such as that
the king must be between the rooks and that one bishop must be on each colour
of square. All the restrictions leave 960 legal arrangements out of
8!/(2!2!2!1!1!) or 5040 unique ways to arrange two rooks, two knights, two bishops,
one king and one queen. Both players are given the same arrangements using the
files or columns on the board not mirrored for each player's perspective chosen
at random.
As far as chess variants go, ‘960’ it's pretty close to Queen’s
chess in that it is played with the the same number and types of pieces the
same 8 by 8 board and that aside from difference in starting Arrangements no
other rule changes are imposed. The
restrictions even ensure that castling in either direction is possible.
If chess 960 is chess done with poetic license then Really
Bad Chess (RBC) is done with artistic transgression. In Really Bad Chess, by Zach Gage (http://reallybadchess.com/presskit/
) and available on Android and Apple, play is done on an 8 by 8 board with one
king and a collection of pawns, knights,
bishops, rooks, and queens arranged into ranks per team. That's about all I can
say for certain about the starting state of a Really Bad Chess game.
The pieces each player receives are random, really random. The
average piece tends to be more powerful than they would be in a game of Queen’s
chess. At the lowest ranks/difficulties,
players typically start with three or four queens as well as a front rank
comprised mostly of bishops. At those same lower difficulties the opponent AI
would have a much less impressive collection of pieces.
That's one big difference between 960 and RBC: the players
are each given their own random set.
When playing against humans, both are treated to a random high-powered arsenal.
In ranked mode, games are against the AI and the difference in power is
determined by the difficulty setting. At rank/difficulty 0 the player starts
with a massive material advantage over the computer. At 100, this advantage is reversed. At 50, both
players are given equally strong pieces although the pieces are still different
for each player and they are still more powerful on average than in Queen’s
chess. For example each player could have two queens and roughly six knights.
Every win in ranked play against the AI increases the
difference of the next ranked game. Every loss does the opposite. The AI itself
gets no smarter which may be to simplify the concept of difficulty, and it
keeps the game reasonably fast because AI does not think to Greater depth at
high levels.
This is the first variant I've played where I'm not absolute
trash and I have the proof:
The AI tends to strongly value putting you in check and will
needlessly sacrifice pieces to do so sometimes. This strategy works well and it
partially sidesteps the issue of uneven material value. For example, in difficulties
less than 50 even trades for pieces are desirable. At difficulties above 50
they are not. But these material advantages are most important in the endgame. I
have played several matches above-50 where I have overcome the material
disadvantage and then some only to be checkmated in the mid-game. For example,
this game, in which I played as white:
There is an undo button that allows you to take back one move
against an artificial intelligence. The button only works to a depth of one
move, and it can only be done so many times. Undo uses can be recovered or
stockpiled by either watching video ads (5 per view), or direct purchase ($1.40
per 100). 100 undo uses are bundled with the premium version of the game. The
premium version settings are well worth the $4 if you're going to play 10 or
more matches. The default color scheme is hideous but you can change it with
premium.
One minor complaint is that the term ‘rank’ is used instead
of ‘difficulty’. Rank goes up as you win when logically such a number should
decrease. Rank 1 typically means ‘the best’, but not here.
A bigger problem is that pawns are always promoted to queens
when promoted. This is usually what I want but cases do exist when another
piece is better and the extra decision step isn't that cumbersome.
It's a lot of fun to go on a power trip and play matches with
a lot more non-pawn pieces than I would otherwise have. It speeds the game up
to the point of absurdity where 50% to 70% of pieces are moved to capture
another piece.
The undo button and the wide set of possible scenarios in
Really Bad Chess has been a fun tool for a casual player like me to practice
tactics, however impossible they would be in a real game. I'm a little worried
that games like this are teaching me to play chess incorrectly which will make
it harder to develop skill in the standard game. However I've never played
chess seriously and I'm in my thirties so the opportunity cost doesn’t seem too
steep.
Really Bad Chess is really good at making puzzles as well. It
has daily and weekly puzzles which are just matches with preset pieces.
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