Teams in league sports often play balanced schedules. For example, in each season of the English Premier League, each football/soccer team plays each other team in the league exactly twice - once at their home stadium, and once at the opposing stadium. That way, at the end of the season, you can merely look at the record of wins, draws, and losses to determine which teams have done the best, second best, and so on. This works because everyone has had the same opposition, so wins against that same opposition are comparable.
But what would happen if different teams played different opponents, or even different numbers of matches? This is exactly the situation in many eSports, as well as chess; individual players may play different amounts of time against completely different opponents. To compare competitors in such as situation, we can use a rating system.
Statistics et al.
Statistical education, publishing, sports analytics, and game theory - everything that makes math useful in real life. Now carbon negative!
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Textbook: Writing for Statistics and Data Science
If you are looking for my textbook Writing for Statistics and Data Science here it is for free in the Open Educational Resource Commons. Wri...
Friday 29 December 2023
Rating Systems Explained
Tuesday 26 December 2023
Reflection on an undergrad/grad crosslisted design of experiments course
I'm looking to re-examine and improve my teaching since I started working as a professor again for the University of Waterloo, and part of that means writing reflections on courses again. This one is for a 4th year / graduate level crosslisted course on design and analysis of experiments.
Tuesday 8 March 2022
Reading Assignment – Collecting Carefully.
Thursday 17 February 2022
Peer review of "Algorithmically deconstructing shot locations as a method for shot quality in hockey"
You can find the manuscript behind a $42 paywall put up by DeGruyter at https://www.degruyter.com/document/doi/10.1515/jqas-2020-0012/html
Tuesday 19 October 2021
Sampling, conditional probability, and random number generation
Part of the motivation behind making the course Statistics and Gambling is to infuse new applicability into introductory or intermediate probability courses. This blog post is a look at how the course is going to cover familiar probability topics with examples in games of chance, and a simulation-based (rather than theory-based) approach.
This post covers basic methods of random number generation (RNG) in R, and applying RNG to demonstrate core concepts in sampling, conditional probability, and conditional distributions. It is meant to be a very surface-level primer on the topics, just enough to give context for the deeper dives into specific games of chance.
Saturday 26 June 2021
The Bottleneck Retirement Plan
I do not have a voluntary retirement plan or a pension. I
have the means to put money away specifically for retirement, but I choose not to. Instead, I use an investment strategy that has been described as "the most and least insane thing I've ever heard". Here is that strategy:
Sunday 11 April 2021
Wow, what are the odds? (Part 1: American Odds, Decimal Odds, and Implied Probability)
The term "odds" is slippery because it's used to mean different things in different contexts. In layperson terms, "odds" is often used as a synonym for probability. In proper statistical terms, "odds" is a function of probability, but it's not the same as probability. There are also other uses of the term "odds" in gambling contexts which are functions of a parallel concept called "implied probability". In these notes, we're going to look at some common types of odds in statistics and gambling contexts, and some of the calculations to convert between them.